This was my bachelor project, a part of my bachelor thesis. Goal was to create a digital human using traditional methods and animate it using a prerecorded video. I used texturexyz scanned maps to paint details on the sculpt followed by texturing in Mari and Substance Painter. The face rig is mixture of hand sculpted FACS blendhshapes and joints. It also includes dynamic sticky lips,muscle set up for necks and wrinkle maps. After that, I used Faceware to animate the face and arnold to render the final output.