I worked on this project as a character rigger and project manager. As a character rigger, I learned mGear and created two rigs, mechanical and creature. mGear is a really handy tool for fast prototyping and finalizing assets. I was able to focus on designing the rig using its modular workflow. With the help of custom steps, I also learned to automate changing hierarchy, adding custom rigs,importing/exporting skins and creating anim picker. I would like to thank my team for making this project happen quickly :).
MHD Tarek Zaytouneh: Character Artist, Project Pitcher
David Seul: Unreal Developer
Omar Qandeel: Animator
Unreal Game Play
Brute rig during Dying Animation
mGear rigging breakdown
Skull Crusher rig during Dying Animation
Skull Crusher - Wheel Rigging
Skull Crusher - Mechanical Vibration
Skull Crusher - Chainsaw rigging