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Utkarsh Agnihotri
Utkarsh Agnihotri
Character Artist/ Rigger/ 3D Generalist
Darmstadt, Germany

Summary

Creating realistic characters is my passion. I have gained experience in modeling, texturing, rigging, performance capture, and simulation using various tools to achieve this goal. Additionally, I have 3+ years of experience in Maya/Zbrush, 2 years of experience in Substance Painter, and 1-year experience in Performance Capture. I completed my contract of working as Junior Artist in Luxx Film, Stuttgart where my main responsibility was to create character rigs using Blender. Currently, I am looking for job opportunities as a 3D Artist and Character Rigger.

Skills

Character ModelingCreature ModelingDigital SculptingRiggingTexturingMotion CaptureCloth SimulationPython Scripting

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
MotionBuilder
MotionBuilder
Mari
Mari
Unreal Engine
Unreal Engine
faceware
faceware
vcon blade
vcon blade

Reel

Productions

    • Movie
      Digital Human - Pratyush Agnihotri
    • Year
      2019
    • Role
      FACS Blendshape sculpting/Face Rigging/Texturing/Shading/Face Capture
    • Company
      Bachelor Project
    • Movie
      Penny
    • Year
      2019
    • Role
      All aspects
    • Company
      Academic Project
    • Movie
      Garbage
    • Year
      2018
    • Role
      Character Rigger/ 3D Generalist
    • Company
      Academic Project
    • Movie
      Wizard Reptile
    • Year
      2018
    • Role
      Converting reptile concept of Alex Braun in 3D
    • Company
      Personal Project
    • Video Game
      VR 51
    • Year
      2017
    • Role
      Character Rigger/ Motion Capture
    • Company
      Academic Project

Experience

  • Rigger at Traumhaus Studios
    Erfurt, Germany
    February 2021 - Present

    Worked as a Maya and Blender rigger for upcoming animated feature film

    Worked as a rigger for Licht An! Season 2

  • Junior Artist at Luxx Studio / Luxx Film
    Stuttgart
    August 2019 - April 2020

    I worked in Luxx Film as Junior Artist and my main responsibility was to create rigs for characters as well as help with integration of Blender in new pipeline of the studio. In the pipeline, I use Blender to create character rigs for the pre-production of the animation film Tafiti. I rigged the main characters Tafiti (Meerkat) and Pinsel (Red river hog) for the teaser of the movie as well as secondary characters like snake and beetle.

  • Summer Internship at metricminds
    Frankfurt, Germany
    April 2017 - September 2017

    As an intern, I was responsible for cleaning motion capture data and assisting during motion capture shoots. Additionally, I worked as a set runner during motion capture shooting as well as learned about planning the shoots and staging the animation. During my internship, I worked as a set runner for motion capture shoots of Horizon and Surge. Additionally, I also cleaned motion capture data of Limbic mars project, STC project resonance, and Screenday.